My signed copy of the Imperial Armour IV: The Seige of Vraks arrived in the mail today, completing my set of these books.
It comes with an attractive box to hold the set, and I have already packed the two older books away into it. I have temporarily put down my other modelling projects to read it. I do enjoy this series, but as an amature student in history, I do find the descriptions of the tactics of the Death korps mildly upsetting. As siege-masters go they are a bit rubbish. In 11 years of conflict on Vraks they continue with the early WWI tactics of massed infantry assaults in light order drill against a well dug in fixed positions with modern rapid fire weaponry.
Why are they not using the tactics of late war WWI German or British formations, using infiltration tactics; small heavily armed units trained for independent thought and movement, supported by sharp heavy bombardments or box barrages? The German Operation Michael and the British 100 Days offensive which ended the war were so successful in their own rights, not because of exhaustion nor the part of one side or the other, nor because of new wonder weapons, but because of changes in the tactics employed.
The Men of Krieg appear doomed to repeat the mistakes of the first years of the 1914-18 war, clinging to outmoded doctrines of Napoleonic Heavy infantry tactics in the face of all evidence to the contrary. Seige Masters my A$$.
Still an entertaining book and a must buy for any aspiring Gene-Master of Krieg. Its comes with some interesting army lists. The one I may try is the Nurgle incursion. I have always liked the imagery of the shambling horde of the dead, supported by a few Nurgle Space Marines, and perhaps the occasional demon engine. I built 90 odd zombies some years ago but never really had a functioning list to use them with. With blight drones and Plague Ogryns in the mix all that has changed!
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It has an Armoured company list for krieg, but it appears to be a huybrid of the current codex and the old codex. eg, all vehicles come with smoke launchers automatically, but there are no advisers.
Woah, got that wrong, had a look at the two lists side by side today, and apart from advisers (which you don't get), the new list is a close parallel with the new guard codex. Grenadiers in particular are very tasty! Instead of advisers, you can by Artillery strikes, which can be called in by any HQ and arrive using the reserves roll. Big downer though is no Medi-packs (Which krieg fluff says they don't use).
Thank you for the cogent and well constructed rebuttal of this item. Can I ask what part of the comparison it is that you object to? Which side of the comparison do you feel cheapens the other?
Or is it more that you think that the hypothesis itself is not sustainable on its own merit and would not stand up to the rigors of intellectual debate?
I must confess however, that as compelling as your critique of the peice is, I find myself unmoved.
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