Once More the 291st has ventured forth to the Maelstrom Zone. XII Company along with elements of the 501st Elysian Drop Troops became embroiled in the Astartes Civil War which became known as the Badab War. This Last weekend I attended a campaign weekend run by the Tempus Fugitives hosted at Maelstrom Games. The focus of the campaign was the End-game of the Badab War, an Imperial civil war, which embroiled several sectors of imperial space at the end of M41. Effectively it became a Space Marine civil war with many chapters pulled into the conflict taking one side or the other for reasons of their own.
I was again in attendance with the Bromley GCN. Having had no time to paint in and around arranging builders and my own job, I pretty much had to take the same army as last time. When I got there, and unpacked for the first game I realised I had forgotten 10 Krieg infantry and a Vendetta. This disaster meant a quick substitution for models I did have in my case. Out came a tooled up Vulture to cover the missing Vendetta. I had to loose the Lord Commissar to make it fit, and then add every option the Vulture had to make the points work. even then I was a little short. I couldn't fix the infantry thing and had to operate without a Squad of infantry in more than one game.
Overall Result for me was 3 Loss and 2 Wins. Every Game was against a Space Marine army, which i suppose was to be expected in a campaign focused on a Space Marine Civil War, and a bit of a novelty for me as I usually play xenos. They did make for a tough opposition.
Two of My losses were Capture and Control, inherently difficult for my army to achieve and one of my losses was an Annihilation game that ran to time. I had 50 Terminators with storm shields to eliminate in 5 turns! where half of them are deep striking in my face in the first turn. The number of terminators on the board meant even wildly scattering plasma cannon fire hit something. I seriously culled the Deathwing that day, but with over half of them using storm shields and thunder hammers it was very difficult to wipe out a whole squads.
Highlight of the weekend was the space wolves game, My opponent, Stephen, deployed his his Wolf Riders in view of the Executioner Spam. Fearing them a lot, I glassed the area with Plasma fire. I caused enough damage to force a Morale check, which they failed, then ran off the board! It was a fun game for both sides and Stephens Space Wolves came out with a win despite having lost more than three quarters of his army. One more turn and I would have annihilated what was left, but we ran out of time and he was on an objective.
Once a gain a brilliant weekend put on by the Fugitives.
I was again in attendance with the Bromley GCN. Having had no time to paint in and around arranging builders and my own job, I pretty much had to take the same army as last time. When I got there, and unpacked for the first game I realised I had forgotten 10 Krieg infantry and a Vendetta. This disaster meant a quick substitution for models I did have in my case. Out came a tooled up Vulture to cover the missing Vendetta. I had to loose the Lord Commissar to make it fit, and then add every option the Vulture had to make the points work. even then I was a little short. I couldn't fix the infantry thing and had to operate without a Squad of infantry in more than one game.
Overall Result for me was 3 Loss and 2 Wins. Every Game was against a Space Marine army, which i suppose was to be expected in a campaign focused on a Space Marine Civil War, and a bit of a novelty for me as I usually play xenos. They did make for a tough opposition.
Two of My losses were Capture and Control, inherently difficult for my army to achieve and one of my losses was an Annihilation game that ran to time. I had 50 Terminators with storm shields to eliminate in 5 turns! where half of them are deep striking in my face in the first turn. The number of terminators on the board meant even wildly scattering plasma cannon fire hit something. I seriously culled the Deathwing that day, but with over half of them using storm shields and thunder hammers it was very difficult to wipe out a whole squads.
Flush Vat 3041, we need five more Kriegsmen |
At the end of the weekend, the Bromleauge imperial guard task force finished in the lower quartile, however one of the other Bromley GCN members romped home with Dark Eldar to win the weekend with a perfect 15 straight wins for a task force of 3 Players, Well done DeathJester!
Once a gain a brilliant weekend put on by the Fugitives.
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