The Ragnarok  

Posted by CommissarHarris in , ,

I kinda sorta finished painting the Ragnarok a while ago.  I just never got around to Photographing the thing.  Mostly because I never got around to painting the stowage.  I painted it using the method described in the Forgeworld Masterclass book for the Artillery peice.
Anyhow, on friday I arrived too late for the game, so camera in hand I shot photos left right and center (But not stowage) of the Ragnarok.  So here it is, surrounded by Vostroyans from the CCCLII Firstborne:


Project: Bane Wolf squadron: Part 3 Painting  

Posted by CommissarHarris in , , ,

1.0: Camo Base
Codex Grey and Battle grey in stripes

(At this point I chould have done some colour variation mapping)

2.0:  Campaign Marking Banners
Mask off the front left panel then Spray a white stripe White with Scab red pinstripe.
(I should have do new the chipping method with hairspray and sand grit.)

3.0: Decals
Red small eagles onto the bannersVehicle numbers; Ammo Storage; Krieg labels

4.0: Chipping using a sponge. 
4.1 For the Battle grey stripes, Sponge on codex grey chips across the stripes concentrating on the areas where the crew comes into contact with the hull. 
4.2 Then the darker, older chips are sponged on with a mix of 2:1 Scorched brown:Chaos Black. 
4.3 Using a brush, join some of the chips
together to make a larger chip.  Use Fortress grey to put a thin line below the larger chips to highlight them.  Helps create the illusion of peeling or worn paint.

5: Seal with matt spray

(At this point I should have done some selective Filteres with Acrylics to create rain streaks.

6: Rivet filters
6.1 Using Black Oil paints, tin it down with white spirit to a wash.  touch a wet brush to the rivet
head and let the surface tension carry it around the rivet.  Don't over do it.
6.2 wait for it to dry.

7.0: Hull Rust
Flick Mars Red or Rust Red oild paints onto the hull from an old dry brush.  Spray on White spirit to soften and difuse the rust.

8.0: The Tracks
I was going for well used dusty tracks. 
8.1 Paint the Tracks a mid-brown colour
8.2 Grind some Graphite and rub it onto the tracks to highlight with metalic.
8.3 Edge highlight with mithril silver
8.4 Go over the Rubber road pads with Vallejo German Panzer grey.
8.5 Dust on 'European dust' and 'Industrial dirt' and fix it by driping on white spirit.
8.6 When it dries dust off the excess.

9.0: Charing on the battle damage
Light airgun spray Chaos black on areas of battle damage

10:0 Stowage
I hate doing stowage.  Its one of the last things I do before weathering and I hate it

10: Pipes
Principally a weathering task.  Paint with oil paints in a patchy manner with different reds.  Dust on weathering powder and fix with white spirit, touched on and allowed to spread.

11: Stubber and Melta
11.2 grind some Graphite and rub it onto the tracks to highlight with metalic. 
11.3 Edge highlight with mithril silver

(I should have done somthing more here.  perhaps the brown through black sprays for the carbon scoring
on the muzzel would have been better).

12: Lenses
Painted using layering technique.  Starting with Chaos Black; Scab red; Blood red; Sunburst yellow.  Then a dot of white in the corner furthest away from the yellow highlight.


Enemy at the Gates  

Posted by CommissarHarris

Tau gunline holds the outer perimeter of the prison.

Necron Gauss Weapon Effects  

Posted by CommissarHarris in ,

Using Jascs Paintshop Pro version 8.0
1 Select the Glowing Bars
Open the basic Image.  Use free hand select tool to select the rods which will glow:


I did not select the very distant bars.

Promote Selection to Layer
Once the Selection was complete I Promoted the Selection to a new Raster Layer:




Setup the Core
Rename the new Layer to 'Core'.  Set the Colour Selector to the bright colour, I use an off white towards green.


With the new colour, select the paintbrush tool.  The Necron glass bars on the 'Core' Layer should still beselected.  So Select the Core Layer and Paint the new colour into the selection.



Dupicate the Core Layer two more times and set the colour to the Eerie Green Glow.

Selecting each Layer in turn: Paint each layers selections with the new colour.

Adjust the the Gaussian Blur

For each Layer, adjust the Gausian Blur from the tool bar.  I often have to play with the values but in general the 'Core' layer is the lowest blur and the upper layers are a higher blur number.


The Final Result is below:


Game VIII - Assault on Outpost Theta 220 from the Death Korps  

Posted by CommissarHarris in , ,



I lost the toss and was given the attackers role. Looking at the secenario, I decided to change up my usual list:
  • 5 Man Grenadier teams would use Storm Trooper rules
  • All Chimeras were dropped from the list
  • Leman Russ (Jagd Russ) would be replaced by a Vendetta
  • Bane wolves would be un-squadroned
HQ:
As everything could deep strike I was not going to need Creed - (Kurtz), who is usually there to get the Banewolves outflanking.  So out he went to make way for Iron Hand Stracken (Colonel Stahlin).  This was going to be a short range assault, making him the obvious choice to lead the 5th Company assault.The was teamed up with a Lascannon  (Hind sight - Bad choice); Astropath; Master of the Fleet and Forward Observer (Master of Ordinance); and a body gaurd (I had 15 pts spare).

Elites:
Anything that could Deep Strike Normally was allowed to Assault out of deep strike, so out went the ususal Veteran Grenadiers, in came the Storm trooper Grenadiers.  In hindsight I probably should have kept the Veteran Grenadiers, less points per man for basically the same load out, and I didn't end up using the assault option anyway.

Also keeping with the deep strike -Assault, I used Marbo (Watchmaster Steiner).  Again being un used to the combo, he deployed by deep strike, too far away to affect anything.  Then ran about the board only getting into a combat in turn 4 whereuppon he killed 4 kroot and promptly died in the counter attacks.  Bit of a disapointment.  My bad though not the rules.

Troops:
Two units of Grenadiers Veterans remauined in the lis, they lost their ususal chimera rides and deployed by deep strike instead.  They got to keep their lascannons and in addition were given Demo charges, with woked a treat late game, murdering a Squad of fire warriors who had just tumbled out of a wrecked transport, and half a dozen kroot.

 Fast Attack:

Three single unit squadrons of Bane Wolves - These could be deployed by deep strike so I didnt need Creed (Kurtz) to out flank them.  The roster aloowed up to 6 fast attack so out went the hated squadroning and they were deployed as individual units.  Unfortunately for me two were imobilised in the inevidable face off with the broadsides (who died! muahhahahaha!) and one threw a track on a crater as it entered the board!  They were ignored the rest of the game, even though the Multimeltas kept up a punisjhing fire on the Tau vehicles.


Vendetta:  I forsee many more of these things in my fututre.  They rock pure and simple.  One soaked up most of the Taus anti tank fire for te game while destroying two tanks and purging a unit of firewarriors! Fear the Vendetta!

Heavy Support:
None!






Game Play:
The Game was great fun, it see-sawed back and forth on almost a turn by turn basis.  First turn saw the Bastion's void shield poped, then The Bastion itself was destroyed, followed by most of the Tau vehicles deployed., surely leaving rhe Imperium ascendant  Then the Bane wolves were immoblised, leaving the Tau looking in a good position.

Guardsmen started dying in droves, then Tau, then more Tau vehicles poped by Meltas and Multimeltas.
Colonel Stahlin and his HQ made it into the crater and took a charge from the Kroot.  It looked all over for the Tau with an Imperial win, but in an impressive (and throughly Wilkinson like) set of dice rolls a single Kroot was left in the crater and a dice roll ended the Game.  One more turn and theTau troop choices and HQ,s would have been exterminated or at least held out of the crated by Assaults.  Overall a Very fun game! and a Win for tyhe Tau, Leaving Billzard Wolf (Tau) in the lead on 3 VPs for the campaign with one each for Death Jester (Necrons) and CommissarHarris (291st Death Korps of Krieg).